| Agent |
The chat panel that configures, runs, and edits builds for an asset. The Palatial Agent |
| Apply Edits |
Commit supported staged edits. Some edits rerun pipeline stages; chargeability depends on export and billing state. See Editing. |
| Articulated |
Behavior where parts are connected by real joints (revolute, prismatic, continuous, fixed). |
| Asset |
One object in Palatial: its inputs, builds, conversation, and exports. Has an ID and a URL. |
| Behavior |
Global setting: Single object, Parts, or Articulated. Controls segmentation and joints. |
| Build |
One run of the pipeline for an asset. An asset can have a current build and a draft. |
| Collision |
The simplified geometry a physics engine uses for contact. Convex hulls at a chosen level, or SDF. |
| Confirmation card |
The card the Agent shows before generation: understood object, reference, settings, token quote. Nothing runs until you confirm. |
| Draft |
A delivered build that hasn’t been accepted as the asset’s current build yet. |
| Identity |
The image that defines what the object is. Your original photo unless you pick a generated option. |
| MJCF |
MuJoCo’s XML model format. The lead package for MuJoCo exports. |
| Organization |
Your company or team. Owns billing, members, and the Organization Library. |
| Organization Library |
Assets published for reuse across an organization’s workspaces. |
| Parts |
Behavior where the object is split into rigid bodies fixed together. Also the segmentation output. |
| Physics type |
Rigid body or Soft body. |
| PhysReady |
Retired name for SimReady. |
| Pipeline |
The processing stages used by the selected workflow. How the pipeline works |
| Product Research |
The Agent’s evidence-gathering step for a named product: spec sheets, dimensions, photos. |
| Reference |
The image a mesh is reconstructed from. |
| Regenerate |
Rerun from shape generation or textures with new inputs or settings. Quoted. |
| Reprocess |
Rerun selected pipeline stages on an existing asset. Review the current quote; this is not always free. |
| Retry |
Rerun a failed stage with the same inputs. |
| SDF |
Signed distance field collision. Exact for concave shapes. Isaac Sim only. |
| Segmentation |
The stage that splits a mesh into parts and, for Articulated, infers joints. |
| Shape model |
The shape-generation option selected for a build. |
| SimReady |
Simulation-ready: clean geometry at real scale, materials, collisions, physics, and joints, validated in a simulator. |
| Single object |
Behavior where the whole mesh is one rigid body. |
| Token |
The unit of generation usage. Shared across the organization; workspaces use the organization balance. |
| USD |
Universal Scene Description. The lead package for Isaac Sim and Newton, and what the viewer loads. |
| Validation |
The stage that loads the asset into the simulator and checks it rests, moves, and doesn’t penetrate. |
| Variant |
A sibling asset from the same prompt or reference with a different result. |
| Viewer |
The 3D stage on the asset page. The viewer |
| Workspace |
A working area inside an organization. Holds projects, assets, members, API keys. |